Tag: web

We knew the web was big

We’ve known it for a long time: the web is big. The first Google index in 1998 already had 26M pages, and by 2000 the Google index reached the 1B mark. Over the last 8 years, we’ve seen a lot of big numbers about how much content is really out there. Recently, even our search engineers stopped in awe about just how big the web is these days — when our systems that process links on the web to find new content hit a milestone: 1 trillion unique URLs on the web at once!

Skip Photoshop

When designing a UI we usually go right from a quick paper sketch to HTML/CSS. We skip the static Photoshop mockup. Here are a few reasons why we skip photoshop:

  1. You can’t click a Photoshop mockup.
  2. Photoshop gives you too many tools to focus on the details.
  3. The text in Photoshop is not the text on the web.
  4. Photoshop puts the focus on production, not productivity.
  5. Photoshop is repeating yourself.
  6. Photoshop isn’t collaboration friendly.
  7. Photoshop is awkward.

Use Frames

I looked at your code. Here is the problem. You are not using frames or CSS to mimic frames. This is not your fault. You were taught not to use frames in your class. There is a lot of misinformation in the information industry. This common idea that frames are bad is a perfect example. With the WWW, from here on out and especially in multimedia WWW applications, frames are your friend. Use them always. Get good at framing. That is wisdom from Gary. The problem most website designer have is that they do not recognize that the WWW, at its core, is framed. Pages are frames. As we want to better link pages, then we must frame these pages. Since you are not framing pages, then my pages, or anybody else’s pages will interfere with your code (even when the people tell you that it can be locked – that is a lie). Sections in a single html page cannot be locked. Pages read in frames can be. Therefore, the solution to this specific technical problem, and every technical problem that you will have in the future with multimedia, is framing. Again, Chris, you have done nothing wrong. You were just taught a lie. Frames are the answer, by explicit design.

the best arguments for frames i have heard in a long while