Tag: vr

VR Avatars

The theory underlying Codec Avatars is simple and twofold, what Sheikh calls the “ego test” and the “mom test”: You should love your avatar, and your loved ones should as well. The process enabling the avatars is something far more complicated—as I discovered for myself during 2 different capture procedures. The first takes place in a domelike enclosure called Mugsy, the walls and ceiling of which are studded with 132 off-the-shelf Canon lenses and 350 lights focused toward a chair. Sitting at the center feels like being in a black hole made of paparazzi. “I had awkwardly named it ‘Mugshooter,'” Sheikh admits. “Then we realized it’s a horrible, unfriendly name.” That was a couple of versions ago; Mugsy has increased steadily in both cameras and capability, sending early kludges (like using a ping-pong ball on a string to help participants hold their face in the right place, car garage-style) to deserved obsolescence.

Out-of-body experience

A scientist hooked up some subjects to virtual-reality systems — and hacked their brains into having an out-of-body experience. The experiments were based on a long-known trick called the “rubber hand illusion.” In this one, people hide one hand in their laps while looking at a rubber hand on the table in front of them. A researcher strokes the fake with a stick — while simultaneously stroking the real hand in precisely the same way. Pretty soon the subject begins to identify so strongly with the rubber hand that if you smash it with a hammer, the subject will freak out and “feel” the pain.

the potential for entertainment.

Autodesk Enters Second Life

So 15 years later and with a new leader at the helm, rather than go it alone Autodesk is now poised to tap into the pioneering work of Linden Lab, the power of its community, and the spirit of all things 3pointD. Having used AutoCAD myself for over 10 years it will be most interesting to see where this goes. It could also be suggested that one of the reasons Second Life has been so widely accepted is because of its built in creation tools, lowering the barrier to entry for non-professionals (with the exception of Photoshop or the GIMP). Autodesk’s initiative seems to be about lowering the barrier for professionals who arrive with specialized knowledge and expensive tools

Autodesk bet on VR once before, in 1988. nice to have them back 🙂

Immersive projection

blue-c is a new generation immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE™-like environment, creating the impression of total immersion.
i was wondering recently, after having read virtual reality, whether the VR community had been under a rock for the last 10 years. looks like they have emerged again..
while browsing around, i also found the virtual reality lab. what’s up with those images on their site? looks like someone over there is getting paid to play second life 😉

Jaron lanier vs will wright

someone asks if the sims 2 promotes consumerism, will responds that it has a deterioration built in. jaron calls monoculture the biggest mistake of the IT industry, mentions that textbook publishers slipped through legislation to make non-book learning materials not part of the requirements, which stifled VR worlds. will mentions that kids make purchasing decisions for educational titles as early as age 7, needs to be taken into account for marketing. jaron is an adviser for linden labs. jaron is really bugged by the narrowness of archetypes in online worlds, mentions vixens. how can the level of education be improved given that most kids have access to “the library of congress” on their desktop? will thinks it is a motivational problem, and richer tests etc could help. jaron, on the other hand, thinks that “touching reality” can increase learning acquisition. will riffs that technology is an extension of the human body, and increasingly, that body is in the computer. jaron: “bits don’t mean anything, they only encode information in context to reality.” thoughts on teledildonics? jaron: where are the women? 🙂 will: i hear this topic a lot, but never has a woman brought it up. will mentions introverted people that were able to express themselves. someone asks for a powerful meme to spread about the value of play for education. jaron: first some dark thoughts. the privatization and stratification of education (fueled by the minority of white people in the us for the first time) will lead to more future shock. he thinks that we can be gentler on the unwashed (who mostly dislike educated people). will: trust kids, they know what is good for them, let them explore.. someone asks about addiction to online games. will mentions a great scene from a book of the 17th century of someone’s first encounter with someone else reading a book, with the other person completely absorbed. thinks it calls for a social solution, not a technological solution. some games have negative returns to defeat the 12 year olds that had infinite time. jaron wants to turn the question around, asserts that the best thing for a kid to become a highly performant mind is to explore things. mentions infinite games. is it addiction if it is productive? is writing a novel an addiction? what about the arts / science gulf? don’t we need a manifesto for arts education? will: the gaming industry has, in his experience, a much more balanced approach. also, he sees more artists crossing over to technology than the other way round.
jaron: the problem with AI is that there is always a need for a human to assess AI performance. the auto correction feature of word is a good example: is it actually a good feature or not? people have to bend over backwards and “learn” what the feature expects to make it work.