Tag: visualization

Selfdriving advantage

Error-Prone is cute little game of chaos and carnage made for 26 people to play around 1 keyboard. The end result illustrates perfectly how self driving cars are vastly superior to their human counterparts in terms of traffic grid lock, efficiency and avoiding road accidents. A screen shows 26 autonomous cars driving in a loop—one for each letter of the alphabet. Up to that many humans can take control of the cars by pressing the corresponding letter. But doing so is the first step in the inevitable path toward traffic flow inefficiency, at best, and a massive pileup, at worst.

Crash Simulations, the game


there’s now crash simulation software, used in forensics. i predict this will be a game soon.

Flipping open his laptop, Arvin kicked things off by showing us a kind of greatest hits reel drawn from his own crash reconstruction experience. Watching the short, blocky animations—a semi jack-knifing across the centerline, an SUV rear-ending a silver compact car, before ricocheting backward into a telephone pole—was surprisingly uncomfortable.

Visualizing AI

this very cool. on a related note it triggered the fan on my computer for the first time.

My summer intern (well, okay, late fall intern), Christopher Olah has been investigating various ways of visualizing the behavior of neural networks. As part of this work, he has produced a very nice writeup of various ways of visualizing the 784-dimensional space of MNIST digits, including several nice interactive visualization techniques. I’ve really enjoyed working with Chris as he had developed many of these approaches, and there are more cool visualizations coming down the pike.

Ultimate solar system

we’re about a factor 10x off from an ideal solar system

2 of our chosen stars on a wide orbit. Each hosts 1 of the systems we just built. That makes a total of 60 habitable worlds in a single system! 24 in ultimate system 1 and 36 in ultimate system The ultimate Solar System makes a great setting for storytelling. Just imagine! Wars between moons orbiting the same gas giant planet. Coalitions, alliances, trickery! High-end worlds with their own dedicated beach moons. Worlds launching long-range missiles at their Trojan counterparts. Intelligent beings who learn orbital dynamics at a very young age. Prison worlds that revolt! Plus, if 1 species took over all of the worlds orbiting 1 of the stars, there could be a whole other series of battles with the worlds orbiting the other star.