Tag: metaverse

Facebook Metaverse

No one company will run the metaverse — it will be an “embodied internet”, operated by many different players in a decentralized way. So, one is you will be able to, with basically a snap of your fingers, pull up your perfect workstation. So anywhere you go, you can walk into a Starbucks, you can sit down, you can be drinking your coffee and kind of wave your hands and you can have basically as many monitors as you want, all set up, whatever size you want them to be, all preconfigured to the way you had it when you were at your home before. And you can just bring that with you wherever you want. If you want to talk to someone, you’re working through a problem, instead of just calling them on the phone, they can teleport in, and then they can see all the context that you have. They can see your 5 monitors, or whatever it is, and the documents or all the windows of code that you have, or a 3D model that you’re working on. And they can stand next to you and interact, and then in a blink they can teleport back to where they were and kind of be in a separate place.

Metaverse value chain

It’s possible to imagine a world in which a whole economy of creators make patterns and new materials for DIGITALAX’s digital fashion, and get paid every time a new skin using their work is sold. Or that by truly owning their own data, people can get paid to view ads, to submit their data to medical studies, and more. One of the features of Web3 companies is that there are often mechanisms to turn users into owners; people may be able to generate real wealth just by using products they’re excited about.

If done correctly, the Metaverse becomes more than the escape from a bleak reality that it is in Ready Player One, but a new way to earn a middle class income while pursuing your passions with ever-growing and more profitable niches of your people, around the globe.

Fortnite Concert

People have gathered in virtual worlds for decades. People have attended virtual concerts for years. Yet the Fortnite event represented something different by many orders of magnitude. By one (unsubstantiated) estimate, 10M concurrent users attended the show in the game’s “Showtime” mode. In other words, this was something much more than a concert. It was a peek, albeit a short one, at what an AR- and VR-suffused future looks like: connected congregations of embodied avatars, in mass-scale events that still manage to feel personal.

Virtual World Web Integration

This would include video integration, and begin to draw in the television and film industries as well. But as I’ve mentioned before w/r/t Kaneva, I don’t see why there needs to be a separate Web-based storage space for your various media. Why not just let your virtual world interact with your Flickr account, your MySpace, account, etc.? This would actually reduce the load on the developer, rather than having to recreate these functions in a closed system.

musing on convergence. et tu, google earth? 🙂