Tag: games

Prison football

Within the prison there are 10 football clubs, some of them almost 20 years old, each with their own players, boards and constitutions. Alongside Moses’s old team Aston Villa, there is Liverpool and Manchester United, Everton and Chelsea, Arsenal and Newcastle United

Superhuman arcade games

Hours after encountering its first video game, and without any human coaching, the AI has not only become better than any human player but has also discovered a way to win that its creator never imagined. A game like Crazy Climber is a closer analogue to the real world than chess is, and in the real world humans still have the edge. Moreover, whereas Deep Blue was highly specialized, and preprogrammed by human grandmasters with a library of moves and rules, DeepMind is able to use the same all-purpose code for a wide array of games.

Free diving

Water had some powerful, unknown capacity to slow humans’ hearts, and the blood in their bodies began flooding away from their limbs and toward their vital organs. He’d seen the same thing happen in deep-diving seals decades earlier; by shunting blood away from less important areas of the body, the seals were able to keep organs like the brain and heart oxygenated longer, extending the amount of time they could stay submerged. Immersion in water triggered the same mechanism in humans.

Crash Simulations, the game


there’s now crash simulation software, used in forensics. i predict this will be a game soon.

Flipping open his laptop, Arvin kicked things off by showing us a kind of greatest hits reel drawn from his own crash reconstruction experience. Watching the short, blocky animations—a semi jack-knifing across the centerline, an SUV rear-ending a silver compact car, before ricocheting backward into a telephone pole—was surprisingly uncomfortable.

EVE Online economics

EVE Online changes everything about capital-class ship travel

Possibly one of the largest game changes ever seen. Eve has started to suffer from stagnation in its null-security space operations and politics. After the large $300k+ battle of B-RVRB, many of the large alliances and coalitions settled in to rebuild their massive capital ships. Many of them brokered deals to not attack each other and this has been going on for quite some time. Without high-end targets to go after, those operating large capital fleets get bored and find ways to PvP on lesser well-equipped players with their Titans and supercarriers. This type of PvP has been around for a long time of course, but now it is to the extent that CCP Games has announced highly drastic changes to the way that capital ships and others travel via jump mechanics (teleportation), bridging structures and gate travel. All jump ranges by most capital ships, usually in the 11-15 light year range, will be reset to a 5 light year range in the upcoming Phoebe expansion in early November. This, along with the introduction of fatigue timers, will drastically alter the travel map for very large ships in that old routes between regions will no longer exist for most areas of the galaxy. The player base has been split between being overly-exhilarated and highly-wronged. But all agree, the in-game universe size has been re-writ enormously.

or see this article about the “democracy”

4 years earlier, CCP had commissioned a study into the political state of New Eden, hoping to understand how they could better manage this vast virtual society. The study’s authors argued that the game needed a player-run political body. Eve’s society had evolved past tribal structures into complex social hierarchies. In response, CCP established the Council of Stellar Management (CSM), an invention unique to Eve, the only example of a game-based democratic organisation designed to represent a virtual society. Each year scores of candidates stand for election in 1 of the 14 places on the council. In 2015 there were 75 candidates, drawn from across different areas of space. Just as in real life, candidates come with platforms, create propaganda and muster both in the game and out for votes. 2x a year, CCP flies the successful candidates to their headquarters in Reykjavik for a few days of intensive debate – an audience with the gods, if you will. During that time, the council meets with CCP’s staff and hears about the new features planned for the galaxy’s future. The meetings can be heated and, on more contentious issues, there can be in-fighting between council members. But the council performs a crucial role in bridging the gap between the game’s makers and players. Indeed, after the 2011 riots, CCP called an emergency summit in Iceland for the council. Pétursson admits that the CSM’s advice directly influenced his mea culpa.