Tag: games

Movies Within Games

Creating a tool for designing well-sculpted, appealing protagonists who fit into the same consistent art style is surprisingly complex. However, the number of people out there who want to play an AAA computer game is massive – easily enough to justify the investment in a tool capable of churning out almost infinite numbers of beautifully sculpted, world-consistent protagonists. And so, suddenly, for an independent storyteller, the projected costs of any independent animated project plummet if they’re willing to use a “Machinima” approach.

It would be possible to tell almost any low to mid-fantasy story using Skyrim or World of Warcraft, with some minor modifications. The genre of science fiction, at least in its mainstream film-friendly incarnation, is similarly well-covered by EVE Online, Half-Life 2, Dead Space and 10s of other games. (It would take some thinking, but I could probably make a fair stab at adapting any of Charlie’s SF works using one, another, or a combination of game engines.) And of course, modern-day stories are thoroughly covered by everything from The Sims to Call of Duty.

Bus bunching


MTA Bustime is progress (i wish all transit systems had this), but it just makes it painfully obvious how terribly run the MTA bus system is: busses always cluster together, instead of being properly spaced.
2015-05-21: It seems the reason (in NYC) is the inefficient boarding, which causes delays.

Click and hold a bar below to delay its respective bus. Note how even a short delay causes the buses to bunch together after a while. Hover over a stop to see its history. The area of the curve is cumulative wait time. Bunching makes the area

OUYA

like farting in nyc disrupts weather patterns in australia. ouya is the sound your naked toes make when you hit this door stop.

So what business does Julie Uhrman’s new video gaming console and platform company, OUYA, have going up against the big boys in this hyper competitive, high-risk market? Calling OUYA an underdog in this business is the understatement of the year.

Simulating future cities

meh i think it looks awesome.

Cities of Tomorrow extends this tension to a dark, satirical future. You’re technically still mayor of a metropolis, but in the case of the gleaming downtown scenario, the true arbiter of power is a small organization called The Academy. Tucked below the elevated trains and glittering skyscrapers, The Academy is basically a publicly funded think tank whose sole mission is to push the boundaries of urban infrastructure. The Academy develops all of the city’s technology, and the more public funding it receives, the quicker it innovates. The catch is that all Academy-developed technology has to run on ControlNet, a computing system owned and operated by The Academy.