a crude captcha solver using canvas
Tag: canvas
Fixing IE
One of the big unresolved questions is how to distribute this thing — it’s what’s called a “binary rendering behavior” in IE parlance, and is packaged as an ActiveX component (well, it might or might not be ActiveX — I don’t really understand that part of the equation). Currently, the experience is pretty crappy: you have to click through an infobar to allow installation of this component, then you have to click “Yes” to say that you really want to run the native content, and then you have to click “Yes” again to allow the component to interact with content on the page. This sucks. In theory, with the right signatures, the right security class implementations, some eye of newt, and a pinch of garlic, it’s possible to get things down to a one-time install which would make the component available everywhere.
Mozilla is now paying people to fix IE, in this case canvas support.
favicon Defender
The idea was to push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 pixels using JavaScript, canvas and data: URIs.
Processing.js
i must have been under a rock last week. wow.
Million Marker Map
The million-marker map is an experimental set of Flash and JavaScripts add-ons to the Google Maps API that allows you to display and interact with very large data sets on a regular Google map. The map also offers a way to select markers with a paintbrush; you can geographically constrain queries by painting a region on the map, like using the QuickMask tool in Photoshop.
gmaps & canvas, presumably. no workie on ff3
Apple canvas patent
so much for canvas making it into w3c now.
Draw2D
Draw2D is the graph component of the Open-jACOB web based workflow editor. The purpose of this experiment is to see if a Visio-type workflow editor tool could be developed in a web browser. It demonstrates that it can be done.
Lindenmayer Systems in Javascript
rules for fractals, includes drawing with canvas