World’s first video game in a font! You read that right! It’s a video game in a font! A font as in “Time New Roman”. The entire game is enclosed in fontemon.otf, no javascript, no html, all font. You can play it anywhere! Your word processor! Your image editor! Your code editor! Even works with syntax highlighting. All the places you should never play games, but now you can because no one will stop you!

How big of a game can you make in a font? Fontemon has
4696 individual frames
2782 frames in its longest path
131 branches from 43 distinct choices
314 sprites
1085 words of text
But, just how much content can you fit, if you push it to the limit?
Max: 2^16 frames (65536)
Max: Longest path ~3277 frames
Max: Branches are a bit more complicated.
Max: 2^16 (65536) sprites
Max: No specific limit on words, but other limits (frames, and sprites) apply
Of all of those, I really want to talk about #2 Max: Longest path ~3277 frames.
Every design decision I've made for this game:
How to draw the sprites
Which type of substitution to use (Ligature substitution)
How to handle branches (again, Ligature substitution)
was directly influenced by this limitation. In fact, of all of the limitations,
this is the rate-limiting step. Almost all optimizations I've done, have been to
push this number upwards.