State of Realtime Rendering

Astonishingly Photorealistic Real-Time Rendered Scene

To prepare for the project, Quixel spent 1 month in cold and wet locations in Iceland, scanning all kinds of objects found in the natural environment using. The team returned with over 1000 scans that captured the details of the landscape. Using the scans — a part of Quixel’s Megascans library — a team of 3 artists at Quixel created the 1:45 cinematic film in real-time using the power of the Unreal Engine 4 game engine.

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