Generated worlds

“Another big benefit of procedural content creation is that you end up being able to do stuff you simply couldn’t do otherwise. It opens up innovation fields. If you’re creating things through code, you have a deeper understanding of what you’re doing, and you can bake in some limitations. Our artists needed to be able to build not a random tree, but a type of tree. It’s actually much closer to building a particle system than building traditional art assets. Artists play with parameters more than they play with vertices.”

the same will happen to movies too. directors have reached a limit about the level of detail they can micro manage. lord of the rings was probably one of the peaks.

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