Gears of War

Thus it is with Gears of War. Every element is simultaneously totally familiar and a bit surprising. Sure, you have to dodge enemy fire, just like every shooter in history. But the mechanics of hiding behind objects are executed with iPod-like elegance. A single button lets you feint from object to object, and a single trigger lets you pop out to fire off a shot before ducking back again. The ease of dodging transforms each rubble-strewn scene into a spatial puzzle: What can I hide behind? Where can I scootch over to get a better shot?

not being a gamer made me miss that the gaming industry has totally taken over from hollywood in creating compelling ideascapes. this stuff ropes you in.

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